![]() Objects exported as OBJ must currently use the Materials Settings window instead of Phong in order to set their textures. ![]() Avatar attachments may not be imported as OBJ at this time.Note: If your tool does not provide the ability to save tangents/binormals (such as Zbrush and Mudbox), you must first import your object to one of the supported tools and then export to Sansar. Here are some tips on exporting FBX files using Maya, 3ds Max, and Blender. In Sansar, 3D models must be in FBX (.fbx) or OBJ (.obj) file format. This article provides tips on setting up and exporting 3D models from popular 3D tools such as Maya, 3ds Max, and Blender. Reducing polygon count for collision shapes using Blender.Reducing polygon count for collision shapes using 3ds Max.Reducing polygon count for collision shapes using Maya.Reducing polygon count for collision shapes.Principled BSDF shader setup using Blender version 2.8 and later.Phong shader setup using Blender version 2.79 and earlier.Special procedure for exporting multi-part animated objects from Blender.
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